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Curriculum

Design Technology

Intent - The vision

At Holy Trinity Pewley Down, children are encouraged to ‘Learn to Live’ and our Design and Technology curriculum (DT) is centred around this approach. As stated in the National Curriculum, Design and Technology is ‘an inspiring, rigorous and practical subject’. We aim to provide our students with opportunities to use their imagination and be creative when designing and making products that solve real and relevant problems. We enable children to work within a variety of contexts, considering their own and others’ needs, wants and values. We create an environment in which children are encouraged to problem-solve and safely take risks, becoming resourceful and innovative in their approach whilst strengthening essential skills in the designing, making and evaluating of effective and efficient products.

As part of our DT provision, we ensure that children are well-equipped with useful technical knowledge and vocabulary, essential in supporting them when designing and making products. Children will learn how to build and strengthen structures made from a variety of materials; to use moving mechanisms or electrical systems in their designs and explore different ways of selecting and joining materials when creating products. At HTPD, the teaching of a creative DT curriculum enables all children to gain ‘real-life’ experiences and encourages a ‘Zest for Learning and a Love of Life’.

Implementation - How we achieve our goal

To ensure high standards of teaching and learning in DT, we implement a curriculum that is progressive throughout the whole school, allowing children to revisit and build upon their previous learning and skills. Where possible, DT is planned and taught as part of our half termly topics, therefore, making real-life links to inspiring contexts. We use the DT Association’s ‘Projects on a Page’ as the spine for our curriculum and adapt areas of the teaching and learning guidance where appropriate. The carefully mapped progression of skills (and coverage checker) ensures all learning objectives are covered.

During a DT lesson, a variety of teaching approaches are used, based on the needs and interests of the children. This all begins in EYFS, where topics are chosen by the children each year, allowing them to direct their own learning and explore the use of a variety of building materials and fixings when creating products. By the end of Year 2, children will have developed skills in needlework, when creating cushions and felt toy dinosaurs; gained valuable wood working skills building moving toy cars and bug hotels and practised preparing fruit and vegetables when creating a healthy snack. These key DT skills are continually built upon throughout the KS2 curriculum, where children design a Greek-inspired snack in Year 3; create a mini beast with moving parts in Year 4; celebrate the seasonality of fruit and vegetables in Year 5 and take part in their choice of project based on a Victorian ‘Apprenticeship’ with ‘The Guild of Master Crafts People’ in Year 6. DT projects at HTPD use the design, make and evaluate approach. A design booklet is used to guide the children’s learning where appropriate. They form and adapt ideas, draft and edit designs and, once the product has been made, they are given time to evaluate their product and reflect on what they might do differently next time.

Using a variety of creative and practical activities, we teach the knowledge and skills needed for children to engage in an iterative process of designing and making. Children’s planning, evaluative work and finished products are celebrated in our DT Project Booklets, Topic Books and it is also showcased on our website, Twitter and displays around the school.

Impact - How do we know our vision has come to fruition?

Upon completion of Year 2, children will have the foundations for the learning ahead, having become well-familiarised with the design, make and evaluate process, which is central to the DT curriculum. In addition, because of the wide range of skills practised in the projects planned across Year R, 1 and 2, they will move into KS2 with key knowledge crucial to their future learning.

By the time children leave HTPD at the end of Year 6, they will have cultivated an excellent attitude towards creating, both independently and as part of a group. They will have learned to use their time efficiently and understood how to utilise finite resources. When acting as designers and makers, they will have a thorough knowledge of which tools, equipment and materials to use, and they will understand the importance of conducting thorough research, by asking insightful questions to develop a detailed evaluation of users’ needs, before moving into the design phase. Above all, they will develop a passion for designing and making, allowing them to ‘Embrace the future with hope and confidence’.

Year 5 have been working hard to design and build Tudor Houses as an end-of-topic celebration!

Year 6 DT Project – Electrical Systems – Monitoring and Control

The Year 6 children worked on creating a functional electrical system to be used in and around school. They completed consumer research, by talking to the teachers and support staff around school, and then designed an electrical system that monitors or controls particular variable.

Calculator Tracker

Our project was made for Amanda, who is our mathematics TA in Year 6. She struggles to keep track of the calculators, so we made a calculator counter for her. There are two buttons, A and B, and if you press A it decreases by 1 but if you press B it adds 1. The device displays the amount of calculators on the front. Now Amanda can check how many calculators she has. To improve this prototype, we would add a sensor to track when people remove a calculator.

The Kid Counter

 

The Kid Counter records the amount of children entering or exiting the classroom. To enter, you gently tap the logo and the current amount increases by 1. Once it reaches 32, it will play a tune and then you press A to reset. If you want to exit, you press B and the amount increases by 1. The amount of children in class will be displayed on the device.

 

Crunchie Counter

The Crunchie Counter counts the amount of chocolate bars a teacher takes from their draw. They can only have a certain amount per week, e.g. 5 per week. It works by using light sensors – when you open the drawer it detects light and it counts 1. Once it reaches its limit, it makes an annoying noise. It resets at the end of the week.

 

 

 

 

How the code works:

  • The Micro: bit detects the light and adds 1 to the counter. The light is coming from when you open the cupboard or drawer.
  • When the counter gets to 3 (you’ve opened the cupboard or drawers 3 times), it pays an annoying song to alert you that you are not allowed anymore chocolate.
  • When the week finished and the new week starts, the counter resets letting you have 3 more chocolate bars next week.